Disney Infinity 3.0

Role: Level Designer

  • Creating toys for Toy Box mode
  • Created several mini game levels for on-boarding hub and dungeon crawler
  • General support for Toy Box systems

Since this was our third iteration of this game, second for me in the Toy Box, our task to come up with more opportunities for the player to explore their own creative imagination grew significantly. I thrived under the operation to continue to go bigger.

3 Montage 2

Platforms: PS4, PS3, XBox One, XBox 360, WiiU, PC, Apple TV

Tools: Maya, Proprietary Level Design Tool similar to Kismet, Photoshop, Zbrush

Metacritic/Gamerankings: 80


  • #52 Best PS3 Game of 2015
  • The Game Award for Best Family Game 2015
  • Kids’ Choice Award for Favorite Videogame 2016



Disney Infinity 3.0 is an improvement over its predecessors in nearly every conceivable way. While it is still features a cartoony style that doesn’t quite push the limits of modern consoles, it is an enjoyable game (especially if you have children to share it with) with as much content as the Death Star has destructive power. -Games Beat

Disney Infinity 3.0 is a very positive step in the franchise with a lot of changes on its gameplay and presentation. All the new improvements to the ToyBox and a very good use of Star Wars franchise make that this game a perfect recommendation for gamers and fans of all ages. -Atomix

Disney Infinity 3.0 steers the series back on track. It’s a fun and enjoyable game that never outstays its welcome while also striving to innovate within the existing framework. -The Sixth Axis

Disney Infinity 2.0