Disney Infinity 2.0

Role: Level Designer

  • Creating toys for Toy Box mode
  • General support for Toy Box systems
  • Procedural asset implimentation

Being on the Toy Box design team required a different mode of thinking than traditional game play. We had to explore what the player would want to do, without any rules, and it was a fun challenge to come to work everyday and really get on the player’s level to wow them.


Platforms: PS4, PS3, XBox One, XBox 360, WiiU, PC

Tools: Maya, Proprietary Level Design Tool similar to Kismet, Photoshop, Zbrush

Metacritic/Gamerankings: 71


  • #83 Best PS3 Game of 2014
  • The Game Award for Best Family Game 2014
  • Kids’ Choice Award for Favorite Videogame 2015


In almost every way Disney Infinity 2.0 earns its sequel badge as it has improved on the original. -Action Trip

With video games being blamed for stunting imaginations in young minds, it’s refreshing to see a game that promotes a creative spark. -NZGamer

Luckily, Infinity 2.0’s real staying power is in the same place as the first edition’s: the Toy Box mode. You can still lose hours building sandbox worlds to mess around in, placing buildings and objects where you like, putting roads together, dropping vehicles on the roads and driving around. You can scatter enemies into the world and beat them up, or construct your own landscapes, buildings and weird Marvel meets Monsters U theme parks. Toy Box mode is brilliant, giving kids a place where they can create something cool, and bring in whatever figures they want to. -Trusted Reviews

Disney Infinity 3.0                                                                                                                                                                           Disney Infinity