Role: Level Designer
Working on Cars 2 built upon the love I found for game design and allowed me to take risks and push the boundaries of creativity. I enjoyed finding ways to think outside typical game play and power ups. I was also able to implement logic and physics tools to create random effects in the arenas.
Platforms: XBox 360, Wii, Playstation 3
Tools: Maya, Proprietary Level Design Tool similar to Kismet, Photoshop, Zbrush
A very fun game, way above the average movie-based title. -Vandal Online
There is oodles of fun to be had in tackling the tracks alone or even more so with friends playing locally. -Digital Spy
All of Cars 2’s events benefit from taking place on imaginative tracks and arenas in locations all over the world. Whether racing on an oil rig, in the fictional town of Radiator Springs, or around real cities like London, Tokyo, and Monaco, the track designs never disappoint. Tracks afford you plenty of opportunities to earn boost, incorporate shortcuts that run the gamut from obvious to obscure, and generally do a good job of encouraging you to take risks even when you’re leading the pack. -GameSpot